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Code of Conduct
Guide to Roleplaying (Generally)

There are a few rules to keep in mind while roleplaying...
The most important ones are:
1. Don't use OOC information!
There are things in game which you can do, but which your character can't. Resist the temptation to use game mechanics to give your character information he or she shouldn't have, this spoils the fun for the other players. This issue comes in many variants. Here are some of the most common examples.
2. Recognising characters.
Characters DO NOT have names and titles floating over their head, nor do they wear guild badges or nametags. You do not know their names until they are introduced to you, or you overhear their name. Also, if they give you a name other than what is hovering over his head, then it's the name they gave you you will know them by. You will also not know which guild they belong to, unless they wear a uniform your character would recognise. Lastly, if a character is disguised, you should not be able to see through the disguise unless you know the character very well IC. More on this in the chapter On Disguises
3. Respect Line of Sight.
You cannot see through walls, or around corners, nor can you see what's going on behind you. If an Orc is sneaking up on your character, do not just turn round and challenge him. Instead, you might *sniff* - orcs are notorious for their lack of personal hygiene - and then turn around. You might hear voices from inside a building if you are standing right in front of the door, but you will not hear silent people, or see people in an upstairs room. If you want to know what's going on around the corner, then walk round it. If you stand behind someone and emote things like *waits patiently*, you are likely to get no reaction. But if you *coughs impatiently* or *clears throat* you probably will.
4. Using information from IC posts on the boards.
Information posted on message boards should be treated as OOC information, unless you have an IC reason for knowing it (ie you were there, or it's an IC letter addressed to you). You can of course use OOC information from the boards to let you ask the right questions, so that you do find out about what happened in game.
5. Do not poweremote.
Poweremotes are emotes that presume a certain effect on someone else's character. For example *kicks legs from under Greg*. Instead, *kicks at Greg's legs*, and leave it up to Greg to decide how it affects him.
6. Do not expect a reaction to emoted thoughts.
Characters cannot read minds. If someone emotes *thinks the dwarf should be hanged for stupidity* the dwarf won't take any notice. Instead, try emoting *looks at the dwarf scornfully*
7. Try not to walk though people.
It's easily done, but it's polite to try not to push through people. Particularly if they're armoured guards trying to block your way
8. Get permission before causing permanent damage.
You should not permanently damage somebody else's character without asking permission OOC. This means causing permanent scars, cutting off limbs, and even cutting off their clothes in some cases.
9. Respect fellow players.
We play for fun. If you take the RP in a direction that could make the other player feel uncomfortable, it is better to ask OOC first. Roleplaying rape is forbidden under all circumstances.
Lastly,
10. Realism.
Making LOTRO 100% realistic is not possible. But we should always strive to make it as realistic as we can. For example, don't expect to shadow a target whilst wearing full metal armour without being heard. Let's face it, it would rattle. Ask yourself: ‘If this was real would I notice whatever’s going on?’ Become your character, focus on realism.
So, you've now got a character and a personality for them. Now all you need is to get into game, head to the wilds and have fun...


Code of Conduct within the War-Band
1. Stay In Character (IC) at all times.Remember what your character's background is, and act and speak in a manner appropriate to that. Anything which comes out in the SAY channel is classed as IC, please refrain from the use of brackets ie [afk], or [getting a drink] etc. Also the use of smilies such as , should not be used in the say channel.There is the use of the Fellowship, Kin and if need be individual IMs to pass on these comments to make others aware of you going afk
2. All chat channels apart from the SAY one are considered to be OOC except in exceptional circumstances.
3. No profanity or OOC insulting, neither to an enemy nor to each other; we are a community of friends first and foremost. This applies equally to in game, via fellowship/kin or on the message boards.
4. Complaints, grievances or any other issues should be brought to the attention of your respective Guildmaster in the first instance, or Assistant Guildmasters if the GM is unavailable, preferably after any event is over.
5. Member are encouraged to spend time working together and to also participate in discussions on the Kinship forums.
6. Membership of the Kinship will be reviewed if a member fails to log in after a set period. Lay members 60 days, Full members (Chosen warriors) 90 days. Obviously real life may sometimes cause us all to have time away so this can be mitigated by leaving word with a kinship Officer.
7. Its expected of members that they try and take part in Kinship events whenever possible. The kinship bonds are only as strong as the members who support it and thus this aspect is considered important by all of the kinship.